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D3dwindower english version
D3dwindower english version






  1. #D3DWINDOWER ENGLISH VERSION INSTALL#
  2. #D3DWINDOWER ENGLISH VERSION FULL#
  3. #D3DWINDOWER ENGLISH VERSION WINDOWS 7#
  4. #D3DWINDOWER ENGLISH VERSION DOWNLOAD#

I just told it to turn off hardware acceleration in the control panel of that but it acts like ti always does with the mouse trails.

d3dwindower english version

#D3DWINDOWER ENGLISH VERSION DOWNLOAD#

I can't figure out exactly what you said you do, save to download the sdk.

#D3DWINDOWER ENGLISH VERSION FULL#

This was the only thing that worked for me and allowed me to still play in full screen - no cursor glitches either!

d3dwindower english version d3dwindower english version

Thank you so much for this, the only method that worked for me with IWD2, the only game that lags heavily with certain spell animations. The only downside is mouse trails and no vsync, not a perfect solution but the the game is at least running full speed and glitch free

#D3DWINDOWER ENGLISH VERSION INSTALL#

I didn't like the d3dwindower/shiftwindow method, it felt a bit sluggish so after a bit of digging I found another method for Windows 7, download and install the DirectX SDK from Microsoft and run dxcpl.exe (*install folder*\Utilities\bin\x86), this allows you to disable Directdraw hardware acceleration. The d3dwindower will probably fix your problems.

#D3DWINDOWER ENGLISH VERSION WINDOWS 7#

I'm on Windows 7 by the way, I tried the compatibility toolkit but performance is almost identical I've just got myself a Radeon 5970 and was pretty blown away to find that PST works without any of the graphical issues that plagued me with my Geforce, the only issue I'm getting is slowdown when lots of NPC's are on screen, has anyone found a workaround for this? Thank goodness for all the autosaving on zoning so you loose nothing.Īgain, ghostdog, thanks for all your work! I'm assuming something gets corrupted randomly. I have read that crashes tend to be associated with the widescreen mod, but my understanding is that those are related to not starting a new game, which is not the case here. Whether this sheds any light on the cause of these zoning-related crashes, I don't know. In that instance, I clicked on the midwife to initiate dialog and she ignored me. However, one of those crashes didn't occur till a few seconds after successfully zoning. If I zoned into the midwife's hut (after I had already zoned in and out once successfully so basically every time I returned to turn in a quest), it would crash. Restarting and reloading one's last autosave works, though I had one incident in which I could reproduce this almost 100% of the time. The other minor problem I have which is not related to windower at all (happens regardless of using it or not), is the rare and seemingly random crashing on zoning. p I have no idea if that was related to windower, but it was a strange, seemingly coincidental workaround, so I thought I'd mention it. Of course I returned to using windower after this workaround so I could use spell effects without wanting to kill myself. Coincidentally or not, I had no problem loading the cutscene. Sometimes it'll work if I delete the cache and restart the game with the last autosave, though I had one instance when you are leaving the the alley where your body was found to go to the lower ward where the cutscene trigger crashed about 10 times in a row before I gave up and ran it without windower. Now, the only issue(s) I've had are a few crashes when the game goes to load a cutscene. Replace 1920, 1200 with whatever your desktop resolution is. Once you load it, pressing cntrl + f will work the magic. Aka 'full screen windowed mode' as found in modern games. Playing Torment again after a decade or so was unbearable without this fix.Īlso, I use autohotkey to remove the window border/title so you don't have to play around with the resolution to accommodate your taskbar. I run windower and Torment just fine on win7圆4.Īnyways, just wanted to thank Ghostdog for this. In fact,it doesn't matter as Ion(Nvidia 9400M) doesn't cause much compatible trouble during playing. Don't wanna let you down,but I am sure it doesn't work(2CD Version) on my X64.I wonder if there is someone else who have tested it on win7圆4.








D3dwindower english version